I got a physical half-écorché which I designed!

Published at Thu, August 27, 2026



A front view of the half-écorché
A front view of the half-écorché
A rear view of the half-écorché
A rear view of the half-écorché
A stand of the half-écorché
A stand of the half-écorché

I got a half-écorché which I designed! I’d like to write about the process of getting it and my thoughts along the way.

1. Specifications

Height: about 27cm Weight: 316 g Manufacturer: JLC3DP Material: Grey Resin Structure: magnetic split-body

2. Why I made this?

A screen shot of GAAM
A screen shot of GAAM

I had previously created a comparative anatomy model called GAAM (Generalized Animal Anatomy Model). Although I had the idea of algebraic transformations to account for interspecies and intersex differences, it was not fully implemented.

A screenshot of Harmony
A screenshot of Harmony

My mother gave me the concept for “my new body as a cat in Antholozy.” Wanting to give shape to this new body—and also to create a new comparative anatomy model—I spent three months starting last December creating a new comparative anatomy model named Harmony.

A poster of Harmony
A poster of Harmony

I grew quite attached to Harmony, so I placed a order used up my accumulated points to make a Harmony poster to hang in my room. However, I thought it wouldn’t be very interesting to have just a flat poster when the original was 3D, so I decided to make a half-écorché to place on my desk.

3. Making process

1. Export a base mesh from Harmony

Although Harmony is primarily a reference model, it also includes an experimental feature that outputs base meshes for sculpting.

A base mesh
A base mesh

Since Harmony was originally based on a female-like wolf body and could be controlled via the UI, I had almost no trouble at all.

2. Sculpt the musculoskeletal side using Harmony as an anatomical reference

A Musculoskeletal side
A Musculoskeletal side

Thanks to Harmony, I had almost no trouble figuring out the general skeletal structure. I realized I lacked a sufficient understanding of the anatomy of wolf hands and feets, so I relied on external references to create those.

3. Sculpt the fat-and-skin side using both the musculoskeletal model and physical simulation

A Fat and Skin side
A Fat and Skin side

For the large fat bodies, I used cross-simulation to create a rough shape and combined it with the musculoskeletal model. It was really interesting to make the process by which the rugged body gradually transformed into a smooth female body.


Tips: I’ve made a time-lapse between step 1. and step 3. Can you watch on my page…?


4. Create data for 3D printing

Data for 3D-printing
Data for 3D-printing

To ensure interchangeability between different species, I devised a system where the left and right sides are separated and joined with magnets. Taking the dimensions of the magnets into account and considering the tolerances inherent in 3D printing, I decided to do a test print first.

5. Test print and data corrections

A test piece
A test piece

I outsourced only the torso section of the musculoskeletal side to a factory. The purple one was made on my home FDM 3D printer, and the gray one is a test piece that was printed using SLA and shipped to me. I found that the magnets fit perfectly into holes with dimensions almost identical to the magnets themselves so I corrected any unnatural aspects of the model’s geometry.

6. Final print and tail corrections

A 3D-printed pieces
A 3D-printed pieces

Realizing it was safe to proceed with the print as is, I outsourced the printing to the factory.

And…the parts arrived. There was absolutely no breakage of the fingers or claws, which had been a concern.

Only the thin tail section on the musculoskeletal side had warped. However, after checking the material properties, I was able to correct it by heating it in 75°C warm water, straightening it, and then cooling it.

4. What I learned once it became a physical object

Unlike industrial products, precision isn’t that critical here, so as long as you correct any warping with hot water before assembly, I don’t think warping during printing will be a problem. It’s also a joy to know that this half-écorché which—neither a rendering nor a poster—actually exists in the real world. The space ―my room― feels a bit surreal.